3.22.8 Adding custom metadata to packages.3.22.7 Creating Node Package Manager (NPM) Packages.3.22.5 Generating and Using Signed Packages. 3.22.4 Using Runtime Package Management.3.22.3 Handling Optional Module Packaging. 3.22.1 Excluding Packages from an Image.3.21 Conserving Disk Space During Builds.3.20 Creating a Custom Template Configuration Directory.3.18.3 Considerations Specific to the OpenEmbedded Build System.3.16.5 Using an Existing Kickstart File.3.16 Creating Partitioned Images Using Wic.3.15 Optionally Using an External Toolchain.3.14.3 Testing that Introspection Works in an Image.3.14.2 Disabling the Generation of Introspection Data.3.14.1 Enabling the Generation of Introspection Data.3.14 Enabling GObject Introspection Support.3.12.3 Installing Multiple Versions of the Same Library.3.12.2 Combining Multiple Versions of Library Files into One Image.3.10.6 Building Software from an External Source.3.10.5 Building Images for More than One Machine.3.10.3 Building an Initial RAM Filesystem (initramfs) Image.3.10.2 Building Images for Multiple Targets Using Multiple Configurations.3.5.1 Using the Auto Upgrade Helper (AUH).3.4.3 Adding a Formfactor Configuration File.3.4.1 Adding the Machine Configuration File.3.3.22 Following Recipe Style Guidelines.3.3.18 Properly Versioning Pre-Release Recipes.3.3.11 Using Headers to Interface with Devices.3.3.2 Locate or Automatically Create a Base Recipe.3.2.4 Customizing Images Using Custom Package Groups.3.2.3 Customizing Images Using Custom.3.2.2 Customizing Images Using Custom IMAGE_FEATURES and EXTRA_IMAGE_FEATURES.3.1.9 Adding a Layer Using the bitbake-layers Script.
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